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HNG Weekly Update

Posted by spoog911 on October 1, 2011 at 6:10 AM

It's been a long time.


Due to many things in my life i have been unable to write a weekly and because of those thing's weeklys will not be as frequent .


HALO

Whether Prisoner holds a special place in your heart or not, you will undoubtedly enjoy setting foot on this Multiplayer map again. The Anniversary reimagining—which goes by the name of Solitary—is still a claustrophobic and frenetic playspace, but it has been gifted with higher fidelity along with a new story. The spire’s interior is damaged and only hints at the terrifying power of its previous inhabitant. Including several walled-off, prison-like cells, the facility’s suborbital location and frigid temperature were thought to be able to keep any threat at bay. But it appears those plans were… optimistic.


 

In order to safeguard what was in there from getting out, this multi-level facility was given vertical isolation. Looking through the glass on the floor will tell you that you’re in the stratosphere of an icy surface, while a quick glance through one of the many windows reveals similar spinning confinement platforms around it. The pods are as removed as possible, but a hole near the top of the level—which lets in snow—gives the impression that something may not be right at this peculiar alien prison.


 

With tightly-woven corridors and many bridges and ramps, this space is perfect for the chaos of close-range combat. The smallness of it, though, also provided design challenges. We had to scale things back artistically, especially with the walls, as too many details equaled too much visual noise. The goal was to be relatively simple while having enough detail to remain striking.


 

The most notable differences from the original appear at the highest level. There are some additional rooms adjacent to each of the sniper roosts, and balconies have been added via Forge pieces so you can navigate through them. Skilled jumpers will be able to hop from sniper roost to sniper roost without dropping down a floor. Those that struggle with the “A” button, however, will fall all the way to the bottom. And yes, I speak from experience. With the former, of course. Boo-yah!


 

There are also some additional pathways inside the level that allow for quicker and, more importantly, protected navigation to the higher levels. Since you don’t have to worry about a pesky sniper picking you off, you can get as high as possible as quickly as possible. Which I strongly recommend. Assuming you choose life, anyway.


 

Out of all the reimagined maps, Damnation and Prisoner have the most striking visual differences. We’re hoping you’ll look at these maps and see how they have evolved from the originals. Certain Affinity has mastered the ability to maintain an existing aesthetic while simultaneously adding fiction. And because they did such a great job, I’m not even going to mention that, at one point, they wanted to add Flood elements to this map.

TU

• Beta Matchmaking Playlist added: This hopper will showcase the Title Update by introducing settings that you, the collective community, can check out and provide feedback on. It features a mix of Slayer and Objective (with DLC maps being optional), including the already released Zero Bloom Slayer DMRs gametype. Please refer to the 9.14 edition of the Halo Bulletin for additional gametype and map information.

 

• Team Classic Playlist removed: While we’re removing the Team Classic playlist, we’re not forsaking the classic community. We’ll be reintroducing the classic experience when Anniversary drops in November, and even giving the players a defining trait of Combat Evolved Multiplayer by putting the three shot pistol back into your hands, right where it belongs. Speaking of which, is that a Magnum in your pocket, or are you just happy to hear this news?

 

• Premium/DLC Playlists condensed into one list: Both DLC lists are being combined into one playlist. We’ll be keeping this list at the larger of the two team sizes so that teams of six can enjoy both Slayer and Objective gametypes as well as Invasion.

 

• Bro Slayer removed from Team Slayer: Spawning concerns and feedback regarding this gametype indicated that we will need to look at additional choices for spawning locations if we are going to reintroduce it to Reach Matchmaking in the future. Meanwhile, you’ll have to find some other way to spawn on your bro.

 

• Atom removed from Team Slayer: As part of our process of cycling through community content, older maps will occasionally be taken out of Reach Matchmaking. Don’t take it personally though, Atom. It’s not you, it’s me. Ok, so maybe it’s you. But whatever.

 

• Stockpile added back into Team Objective: The addition of Stockpile back into Team Objective will ensure that the Stockpile-based achievements are supported and attainable. Bleep bloop!

 

• Matchmaking updated to allow Co-Op Campaign and Firefight play with no HDD: Can I get a whoop whoop? Or maybe a what what? No? Ok, moving on.

 



Gears 3

Map's:


Checkout:

Like Thrash ball,  checkout is also in Cole Train's home town of Hanover. The action will take place here in a deserted, war-ravaged department store. There are a variety of coverage options at checkout and the teams from the sides of the map are drawn. On one side there, protected by three small walls, a mulcher machine gun. On the other hand, there is a sniper rifle / launcher Digger behind a raised platform. The team that grabs the sniper should also spawn on the platform holding the grenade.

 

Watch out for new players in the checkout with the sawed-off shotgun on the move, which can shred foes in extreme close range. Pro Tip: If you find yourself at least the grenades platform and you're sitting in the corner for cover, you are out of reach for everyone from the bottom with a sawed-off shotgun. Gears of War 3 introduces a new "spotting" function (opponents mark for your team) in the series, and checkout is a great place to use them. According to Epic's internal playtesting wins, especially on this map, usually the team that selected the most effective opponent.



Thrash Ball:

Located in an old arena of Hanover Cougars, Cole's former team. At first glance, looks like a long ball from thrash blindfire paradise, in which teams win both ends of its path across the square to each other. In reality, however, comes from the action on the sides of the card, especially in the battle for the top of the stairs. According to Epic, the team that prevails in the battle for the mulcher, thoroughly dominating the game. However, this does not mean that the team that puts on the field, has no options.

 

There are two spawns grenades on Thrash ball, which should make for some explosive action on the stairs. And you see the scoreboard above the playing field? In the course of the game is to solve this by tearing into the suspension a bit, until they can be completely cut off by schlisslich a well placed shot. On one side of each player is crushed beneath it and the access to the power Weapon (Torque Bow or Digger Laucher) is prevented. On the other hand, the fallen display but it also provides much needed coverage, for which the team is stuck on the field.




Trenches:

Trenches is just crazy. According to Epic's Jim Brown, the layout of this map is a cross between a U and a T. As built by the Locust aboveground mining camp, is a dense network of tunnels, trenches and blind corners. On the crane platform in the middle of the map, there is a mortar and probably the most violent battles take place here.

 

These battles, however, by placing the new one-shot sniper rifle, complicated at the top of the opposite rise. It is hard to use but absolutely deadly, and therefore it is worth fighting about. There is also a sand storm blowing through the ditches, the impact on the environment and a short-term visibility of about zero entails. At this point it is best to cease all activities, to whip out the shotgun, lead to splashing around you and pray.





Old Town:

Epic brings a little color in Gears of War 3, which proves to us Old Town really. But do not be distracted by the red, green and blue and remember what is happening behind you to keep in mind. Old Town is a sensitive map with dead ends, strategically placed Power Weapons and a number of levels. Your instinct makes you maybe help you in the middle of Old Townzu rush (to eliminate chicken on the way), but the real "goodies" are on the sides of the map.

 

The teams will battle here to the Sniper Rifle / Torque Bow and deliver Boomshot / Digger launcher. According to Epic, the weapons were designed and the spawns map layout so as to keep the team moving. Here you should definitely keep an eye on your flanks. Grab your weapon of choice, stay with your team and you move from cover to cover in the area.




Hotel:

Small island resorts such as these troubled themselves to the opulent tastes of the tourists Sera's. But when the Lambent infection that spread all over the world, has shifted the tides, which were once so popular beaches and strong winds Awash gnawed on the walls of human creations.




Overpass:

The spread of infection to Lambent Sera, the planet breaks apart literally. Parts of this forgotten overpass begin to disintegrate, causing the entire collapsing block slides along with it in a huge underground cavern. So better to stay on higher ground or you could go down with him.

 

Battles on this map is a highly dynamic, often carried out around the increased high street, where teams have the advantages of the sheltered location, where the weapons spawn. But the profit of the high street can be a trap, because the team is certainly below the mortar and use orbital lasers to regain a foothold.



Mercy:

This area was once a bustling marketplace filled with people, but it never recovered from the UIR mortar fire during the war Pendulum. The Emergence Day was soon followed and the residents were heartbroken already shown by the Locust Horde no mercy, which led to an immediate evacuation.

 

This large, open central square is surrounded on all sides by protected corridors and buildings. The raised dais Power Weapons Range and offers views of virtually everything. However, this position of power must be hard earned and well protected, to provide a sustainable advantage.





Dry Dock:

Seras is a lot about the beauty of culture has been written, but people often forget that the backbone of the economy, that's all they need. This yard is full of undelivered goods and the necessary tools for the infrastructure of a society. Its main attraction is the rusty hull of a cargo vessel that will stand forever in the Drydock.






Sandbar:

This observation point once had a commanding view of the distant horizon. Due to its unpredictable coast, the constant shifts of the sandbanks along the shallow water at the beach, this place was described as impenetrable. This palce has never fallen but was simply abandoned when the man had to flee from a threat that no one ever saw coming.





Gridlock Gears 3(above) Gears 2(below)



Gridlock:

This paved road was once a bustling tourist destination, known for its quaint cafes and promenades pensions. Even now, however, the water is gone, replaced by the burnt shell of a crater, as proof of the loss is Sera's humanity.



Coming soon(Nov DLC).

The pack will include 3 new maps,  3 playable characters, 4  fortification upgrades for Horde mode and new weapon skins.

 





Azura : This island resort was once the exclusive domain of Sera's educated elite, but the tranquil water gardens and lush foliage have become a hotly contested combat zone. Dual snipers overlook a powerful explosive weapon, while the defensive central platform may be your last resort of retreat.



Rustlung : Once the pride of the Royal Tyran Navy, the foredecks of this decommissioned battleship are now riddled with bullet holes. Any team with the fortitude to hold the exposed central torpedo bay will find that the ship's Loader has been replaced with a battle-ready Silverback mech suit.



Blood Drive :The Jacinto Medical Plaza was overwhelmed by evacuated citizens after the government-sanctioned Hammer Strikes, and the ensuing riots quickly turned this safe haven into a dangerous inferno. An abundance of high ground and funneled choke points make this Horde favorite.

The fortification upgrades include:

Command Center : A brand new type of fortification that allows you to call in fire support from sniper teams, mortar strikes and even multiple Hammers of Dawn.

Decoy Upgrade : A new fortification level that turns your decoy into an Onyx Guard bot that will fight in your defense.

Sentry Upgrade : This upgrade adds a fire bolt sentry that deals much more damage and is very effective against Berserkers.

Silverback Upgrade :This advancement allows you to upgrade your Silverback exo-suit with devastating rockets and extra levels of repair cost reduction.


 

 

 

The new characters are:

Onyx Guard (an elite unit of the COG army)

Big Rig Dizzy (an alternate version of Dizzy Wallin)

Bernie (a Sergeant in the COG army and an expert sniper)


The new weapon skins include:

Team Plasma

Jungle Camo

 

 Leaked unconfirmed map's:

These were taken from the bulletstrom game disk.

 

Horde Command Pack DLC - Release 01. November 2011


Aftermath (New)


 

Artillery (New)


 

Clocktower (New)


 

Cove (New)

 


Jacinto (remake):

Pic from Gears 2




River (remake):

Pic from Gears 2



Day One (remake):

Pic from Gears 2

(*Note wepons layouts may be different)


Ok that's it for this week hope you enjoyed, o and see you on the battlefield.

Categories: Halo News, Other Games

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